Session Description

Let Technology Work for You    

Learn how to use technology to save time! This session will demonstrate how to utilize free resources with existing technology in your classroom. Learn how to create assessments that will allow you to grade and analyze student work in minutes. Use online learning journals to allow students options to layer their learning and develop community.

Game on: Playing Online Games for Review and Content Presentation

Participants will be introduced to Kahoot, Quizlet Live, StudyStack, and more to review and introduce any content on any level.

Creating Universally Designed Course Goals & Objectives         

Course design should begin with carefully crafted learning goals. In this session, we will outline the components of a UDL curriculum and explore how UDL principles correlate to the purpose of goal/objective writing. Participants will evaluate example goals in light of the UDL principles and consider what improvements could be made to be more inclusive of all learners. Participants will be invited to create (or revise) 3-5 instructional goals or objectives following UDL principles.

Setting up and Developing your Makerspace    

What is a makerspace, how do we develop one in our school, Location of the space, continuing to expand our space will be discussed.

Using Tinkercad with your 3D Printer    

This session will teach the audience how to use TinkerCad to produce files that can be transported to their 3D Printer. For those who do not have a printer they will see how to produce s-D objects on the screen in Tinkercad.

Game Publishing for the Classroom       

Effective Game-Based Learning can include the use of card and board games for face-to-face play. Commercial off the Shelf games may not fit well enough for effective use. Teacher made games may appear amateurish by comparison and not be taken as seriously in the classroom - besides being extremely labor intensive. This presentation explains how to inexpensively publish professional looking games based on teacher ideas that fit the curriculum.

Adding a Virtual Library to Your Virtual Classroom          

Adding a Virtual Library to Your Virtual Classroom: Learn how to integrate online articles, eBooks and news resources into your virtual classroom using the Tennessee Electronic Library Resources and Gale Pages. Learn how Google and Outlook make research, and lessons more streamlined with these resources..

Engaging Students with Nearpod            

Purpose of this session is to familiarize educators with Nearpod as a tool to engage students in the classroom.

How Twitter Transformed My Teaching               

Are you looking to expand your professional learning network through the use of social media? Are you always looking for ways or ideas to improve your teaching? If so, check out how Twitter can be of use as a professional learning network to help you gain more professional development.

Why Blog? Why Not?   

Blogging is a great way to share what is going on in your classroom. Blogging is also a great way to get a glimpse into other peoples' classroom. This session will detail how one teacher uses blogging to communicate with other educators and to share how blogging is a great tool of reflection.

Desmos Activity Builder

Desmos Activity Builder is a free online program that allows teachers to design engaging lessons and assess students while presenting the lesson. Although Desmos Activity Builder is used primarily for math teachers, teachers of all disciplines can find something to love about Desmos Activity Builder. This session will teach features of the program and will help teachers design a lesson of their own.

Plickers, Quizzizz, and Kahoot! Oh My!

Plickers, Kahoot, and Quizzizz are three different tools of formative assessment that teachers can utilize for their students. This session will look at the websites in detail and give specific strategies for using as assessment tools.

10 Low-Cost K-12 STEM Activities Your Class Can Start Tomorrow            

There will be no abstract theory or expensive gadgets here--just 10 quick, low-cost STEM projects that can be scaled to students from kindergarten to high school. Projects will range from simple electronics to constructing a $2 mini-bot. Each project will be introduced and described with step-by-step instructions, supply list, and possible applications at different grade bands.

Engage. Connect. Grow Social Media (Twitter & Facebook)

Provides educators the opportunity to engage, connect, and grow in ways never seen before. In this session, we will learn and reflect on how multiple social media sites are providing teachers and students with the ability to communicate and learn anytime and anywhere.

Video Capture To-Go with Swivl-            

Imagine a mobile video capture option that can go anywhere, pairs with a smart phone, iPad, or tablet, and uploads your completed video to a free cloud storage option. Record student review sessions, lectures, interviews, committee meetings, and student reports with a couple of quick setups and a small device that sets on your desk. Share video with a link or embed in a webpage or online course.

Mixed Reality of VR/AR/Holograms Gamification, An introduction to Augmented, Virtual, and Mixed reality.

Attendees will be introduced to the latest in AR, VR, and MR technology. Attendees will have a brief introduction to the development process.

Leveraging Mobile Tools in Education (Took Higher Ed off)        

This session will highlight best practices in mobilization currently utilized in the Natural Science Division at Walters State Community College. Tools that supplement a flipped or blended approach to lecture will be highlighted along with resources that promote student collaboration both in and outside the classroom.

Can Middle and High School Curricula invigorate and revitalize Howard Gardner's Theory of Multiple Intelligences by using Augmented and Virtual Reality?           

Howard Gardner's Theory of Multiple Intelligences posits that students learn, remember, perform, and understand in different ways. Thus, according to Gardner, various methods should be used in presenting learning materials. This session investigates using augmented and virtual reality to address Gardner's theory and provides participants hands-on learning experience to incorporate these technologies in the classroom.

"I have devices.....what now?" Device Digital Citizenship & Management Tips

Educators will learn effective classroom management skills to help incorporate digital citizenship for their students, while using technology to enhance learning! Tips & tricks for teachers to manage it all!

Formative assessment in the palm of your hand              

There are a number of free online systems that allow you to assess your class quickly to see what they have learned. This session will take a look at a number of these systems and present ways in which you can integrate them into your course design. This discussion will introduce ways to leverage your student’s device, well as ways to in which they do not need devices to participate! Bring your phone, laptop or other mobile device to get engaged in the fun session!

New tech for ancient needs: Using Mobile Apps for Language Arts, Communication, Journalism, and Collaboration               

Humans have always needed to communicate with each other. We have always used technology to do so. Since tech changes communication and communication changes us, tech changes us. We will look at using apps to foster the long-standing need for true connection through writing, speaking, and collaborating. We will also consider how to help students use the technology rather than the technology using them.

Seesaw on the Beach    

Do you need a method to increase parent involvement, increase student engagement, create digital portfolios, and increase the FUN in your classroom? Seesaw digital learning platform can do all this and more. Come for a quick and easy overview of what this technology offers and how to use Seesaw as an amazing digital platform.

Fitness and Wellness Smart Gadgets for Education        

Fitness and Wellness Smart Gadgets (technology) that are making an impact on the classroom: Apps, Gadgets and virtual reality!

Mission Impossible: Making Reading and Writing Fun  

Finding differentiated text and challenging students to respond to the text in a way that excites them can be a challenge. This session can provide resources that can help meet this challenge.

Finally Something for the Math & Science Teachers!     

Math & Science teachers often feel left out when it comes to technology. Not today! This session will focus on 3 great tools you can use in your class immediately: Edulastic, Desmos, & Aurasma.

Creating Virtual Libraries: A Hands-on Workshop           

During this interactive session, we will look at different free tools and resources for creating virtual libraries.

Using Google Apps in the Classroom     

Tips for getting the most out of the suite of Google apps for instruction, learning, and course preparation.

Mindsets in the Classroom        

This session will explore Academic mindsets and why it is important for us to facilitate the development of a growth mindset in our students.

Programming with the Bee-Bot for K-2 

Many schools have just recently implemented programming in lower grades, instead of just offering it as a concentration in high school. What about students in kindergarten? What if you have no idea how to even write one line of code? It’s simple and easy to learn for any adult or child. It teaches some of the concepts of code without the need of using a computer. A Bee-Bot is an excellent way to introduce programming to K-2 students and even the upper grades in lower school.

Using Google Docs with Kindergarten and First Grade Students               

Does your school use Google Apps for Education? Even if they don’t, easily start using Google Apps with kids in kindergarten and first grade. Learn activities that teach students how to create content and other fun activities WITHOUT requiring students to have a Google account. This will help create a smooth transition for them when they are in older grades with their own accounts.

A Teacher’s Day Made Easier with OneNote and OneNote Class Notebooks      

In education, it’s as easy as 1, 2, 3! With OneNote it’s as easy as ONE. One place to create all of your lessons, one place to share with students and one place to create student portfolios, projects and collaborative class creations! Discover how to create, organize and share dynamic notebooks rich with interactive content.

Flip your Classroom with Office Mix      

Flip your classroom quickly and easily with Office Mix! With Office Mix, you can create digital lessons in PowerPoint with simulations, quizzes, discussions, and more. Quickly share your Office Mix with your students for them view on any device and easily differentiate instruction by using Mix analytics. Or mix it up- have students create Mixes for authentic assessment.

New Experiences for educators in Office 365 - PLC Groups, Microsoft Forms, Classroom, Docs.com and More   

Earlier this year, we announced enhanced educator collaboration with PLC groups, better content sharing with Docs.com, easier formative assessments with Microsoft Forms and additional Learning Management System (LMS) and Student Information System (SIS) partners with OneNote Class Notebook. All educators have access to these new updates through Office 365 Education, which is free for teachers and students when you go to office.com/teacher.